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PRINT ISSN : 2319-7692
Online ISSN : 2319-7706 Issues : 12 per year Publisher : Excellent Publishers Email : editorijcmas@gmail.com / submit@ijcmas.com Editor-in-chief: Dr.M.Prakash Index Copernicus ICV 2018: 95.39 NAAS RATING 2020: 5.38 |
Nutritional knowledge for maintaining good health is necessarily required for the upliftment of country. Food products including cereal, pulses, fruits, vegetables, milk etc. contains high amount of protein, vitamins, minerals, calcium, carbohydrates, calories, dietary fibre and fats and have numerous therapeutic benefits. Due to their health beneficial properties they were incorporated with other ingredients or treated with processing technologies and turned into a new product and projected for estimation of moisture, protein, fat, carbohydrate, calcium and iron. It is necessary to have the knowledge of nutrient contain in food and different technologies to enhance nutritional value. Learning through fun is today’s need. For imparting any knowledge games can be the effective source. Present study was conducted in the year 2015-16 with the women of Arjunpura and Raipura villages of Kota District of Rajasthan. In the present study series of games on 6 different aspects Like nutrients and its sources, diseases due to nutritional deficiencies, enhancement in nutritional content of food, processing and value addition of food products and adulteration in food products were prepared and introduced to 60 women in 5groups (12 women in each group). They played in different groups alternatively 3 times each group and their extent of awareness, knowledge, development in skills, adoption, change in behavioural practices influential practices were judged through mean influence by high, moderate and low category. Result showed that nutritional awareness, knowledge, and influential practices towards nutrient content and its enhancement in food were highly increased (86.66%, 81.66%, 83.33%) respectively. It was also found out that skill development, adoption and their behavioural practices were moderately influenced (30.00%, 31.66%, 35.00%) respectively whereas low adoption was found in the area of adoption, influential practices, skill development and behavioural changes 16.66%, 13.33%, 11.66%, 10.00%) respectively